Beauman   (in 98 words, updated Dec 14 2023)

Beauman, "The Renaissance Man" was granted this compliment by a collaborator for his three pursuits; to immersive game audio, to his musical mastery and to his independent teaching. 

The through-line thread for all Beauman endeavors is the drive to communalize our human experience in beautiful passions; we needn't be so alone or so ugly.

Born and raised in Palo Alto, CA, Beauman has the musical achievements; a BFA Video Game Scoring scholarship graduate of Berklee (2014 - '18), Guitar World article featuring The Surreaalist ('17), being co-founder of Eagle One game studio (2020-present), Band Leader of Equator (2014 - '21).

Career Credits List

me  (in my words, updated Jan 10 2022)

     I use audio to make experiences for us to relate to and to relate to each other: I love live music, and I create games, I teach music. I celebrate every chance that I get to rise to these three profound services, each requiring my distinguished creativity and character throughout! These services all navigate vulnerable moments between people, how to best entertain the attention of new arrivals, and communicating abstracts. 

As you see, my website is about all of me and how I deliver all of my skills to my commitments. Whether you're here for my game audio, my musical mastery, or my teaching methods, I bring it all.

Wonderful insights form when you teach a youngster to play music; how they think, react, get tired, and how I can best deliver what they seek- teaching is a thorough learning experience in regards to the topic, but also humanity in general. I like to think the project growth is also our growth.

I design critically magnificent audio for games and multimedia and I love team dynamics. Let's hope our goals align and we can share in our journey!

I'm playing these games;

I'm watching these titles;

My creative perspective draws greatly from these titles, if your project can relate then I am especially interested!

I first developed games using StageCast Creator at age 8 (three years before I played music!). In the early years I created/modded games using Starcraft, Garrys Mod, Half Life 2, and especially Amnesia:TDD using their vivid emotional aesthetic in HPL2 engine.