Beauman (in 80 words, updated Jan 10 2022)

Beauman, "The Renaissance Man" was given the nickname by a bandmate for his pursuits in game audio, his musical abilities and his teaching. These three abstract puzzles of piercing the apathetic abyss between us all.

Born and raised in Palo Alto, CA, Beauman has these musical achievements; BFA Video Game Scoring scholarship graduate of Berklee (2014 - '18), co-founder of Eagle One game studio (2020-21), Band Leader of Equator (2014 - '21) Guitar World publication featuring The Surrealist ('17).

Career Credits List

me (in my words, updated Jan 10 2022)

I use audio to make experiences: I love my band Equator, I teach music, and I create games. I celebrate every day that I get to rise to these three musical services, each requiring my distinguished creativity and character! These services all navigate vulnerable moments between people, how to best grasp the attention of new arrivals, and communicating the abstract (while utilizing the best music possible). Wonderful insights form when you teach a youngster to play music; how they think, react, get tired, and how I can best deliver what they seek- teaching is a thorough learning experience in regards to the topic, but also humanity in general. I like to think the project growth is also our growth.

I design critically excellent audio for games and multimedia and I love team dynamics. I will assist your project to its' grandest beauty.

I'm playing these games;

  • Half Life: Alyx (2020)

  • The Last Of Us Part 2 (2020)

  • Return of The Obra Dinn (2018)

  • Red Dead Redemption 2 (2019)

  • Amnesia: Rebirth (2020)

  • Dota 2 (2021)

  • Deathloop (2021)

I'm watching these titles;

  • Arcane (2021)

  • Rings of Power (2022)

  • Dota: Dragons Blood (2021)

  • Avatar The Last Airbender (2005)

  • Hilda (2018)

  • The Dark Crystal: The Age of Resistance (2019)

My creative perspective draws greatly from these titles, if your project can relate then I am especially interested!

  • ~sci-fi; Half Life, SOMA, Aphex Twin, Starcraft, George Orwell, The Matrix

  • ~fantasy; LotR, Warcraft, Stravinsky (music), The Elder Scrolls, D&D (Tabletop), King Crimson (music)

  • ~gothic; Diablo 2, Pans' Labrynth, Hell Raisers (movie), Black Sabbath

  • ~horror; Frictional Games (studio), Dead Space, Stephen King, Tool (music)

  • ~action; DOTA2, Smash Bros, Quake 2, Counter-Strike, Quentin Tarantino

  • ~puzzle/sandbox; Portal, Garry's Mod, Minecraft, LEGO's (toy), Mario 64, Guitar Hero

  • ~comical; Team Fortress 2, SpongeBob (TV), LEGO Star Wars

  • ~sacred art; Alex Grey (painter), Hildegaard Von Bingen

  • ~non-Western; Tigran Hamsyan, Paco De Lucia, William Shakespeare, Hamza el Din

I first developed games using StageCast Creator at age 8 (three years before I played music!). In the years coming I created/modded games using Starcraft, Garrys Mod, Half Life 2, and especially Amnesia:TDD using their vivid emotional aesthetic in HPL2 engine.